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A sizzle reel from my time in film and television.

A sequence I previs'd from the Great Puppy adventure

During my time in the 3d industry in film, television and games my work has gotten approvals in ten different disciplines on over twenty different projects.  Most notably as part of the leadership of the cinematics department at Ubisoft Toronto on FarCry 5, Front End CG Supervisor on Dragons: Race to the Edge Season 3 where I supervised four teams, and was then promoted to Head of Layout for the studio, Arc Productions.

 

As a senior 3d artist at the studio I've become known to the people I work with as a problem solver--equally comfortable with artistic and technical concerns of 3d production.

Over the years I've held many positions:

Head of Layout/Previs

Front End CG Supervisor

3d Generalist

Modeler/Rigger

Modeler/Surfacer

Set Dresser

Previs Artist

Layout Artist

Final Layout Artist

Camera Tracker

Character Finaler

CHFX artist

Lead Cinematic Designer

Lead Event Scripter

 

 

 

 

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