A sizzle reel from my time in film and television.
A sequence I previs'd from the Great Puppy adventure
During my time in the 3d industry in film, television and games my work has gotten approvals in ten different disciplines on over twenty different projects. Most notably as part of the leadership of the cinematics department at Ubisoft Toronto on FarCry 5, Front End CG Supervisor on Dragons: Race to the Edge Season 3 where I supervised four teams, and was then promoted to Head of Layout for the studio, Arc Productions.
As a senior 3d artist at the studio I've become known to the people I work with as a problem solver--equally comfortable with artistic and technical concerns of 3d production.
Over the years I've held many positions:
Head of Layout/Previs
Front End CG Supervisor
3d Generalist
Modeler/Rigger
Modeler/Surfacer
Set Dresser
Previs Artist
Layout Artist
Final Layout Artist
Camera Tracker
Character Finaler
CHFX artist
Lead Cinematic Designer
Lead Event Scripter